<vehicle type="Cochet">
  <name>
    <en>Trailer for cutter</en>
    <de>Schneidwerkswagen</de>
    <fr>Chariot pour coupe</fr>
  </name>
  <description></description>
  <filename>CochetGTSH.i3d</filename>
  <size width="3.0" length="10.0" lengthOffset="2" />
  <wheels autoRotateBackSpeed="2.0">
    <wheel driveMode="0" repr="0>3" radius="0.35" deltaY="0.28" suspTravel="0.30" spring="100" damper="0" mass="0.4" />
    <wheel driveMode="0" repr="0>4" radius="0.35" deltaY="0.28" suspTravel="0.30" spring="100" damper="0" mass="0.4" />
  </wheels>
  <brakeForce>1</brakeForce>
  <downForce>5</downForce>
  <lights>
    <light realLight="0>6|0|1" decoration="0>6|0|0" lightType="0" />
  </lights>
  <brakeLights>
    <brakeLight index="0>6|1" />
  </brakeLights>
  <turnSignals>
    <turnSignalLeft index="0>6|2|0" />
    <turnSignalRight index="0>6|2|1" />
  </turnSignals>
  <attacherJoint index="0" jointType="trailerLow" />
  <allowFillFromAir value="false" />
  <allowTipDischarge value="false" />
  <!-- object attacher -->
  <baleCastPoints allowVehicleAttachment="true">
    <baleCastPoint frontRight="2|0" backLeft="2|2" attacherNode="0>" />
    <baleCastPoint frontRight="2|1" backLeft="2|3" attacherNode="0>" />
  </baleCastPoints>
  <movingTools>
    <!-- support -->
    <movingTool index="0>5" componentJointIndex="0" anchorActor="0"></movingTool>
  </movingTools>
  <animations>
    <!-- move support wheel down/up -->
    <animation name="moveSupport">
      <part node="0>5" startTime="0" duration="0.6" startRot="81 0 0" endRot="0 0 0" />
    </animation>
  </animations>
  <support animationName="moveSupport" />
  <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0" />
  <components count="2">
    <component1 centerOfMass="0 0 0" solverIterationCount="20" />
    <component2 solverIterationCount="4" />
    <joint component1="0" component2="1" index="0>5|0" rotLimit="0 0 0" transLimit="0 0 0" />
  </components>
  <washable dirtDuration="30" washDuration="1" workMultiplier="2" />
  <driveGroundParticleSystems>
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
  </driveGroundParticleSystems>
</vehicle>