<vehicle type="cutter_mouseControlled">
  <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
  <name>
    <en>Don 1500 cutter</en>
    <de>Don 1500 cutter</de>
  </name>
  <typeDesc>$l10n_TypeDesc_Cutter</typeDesc>
  <filename>kzs.i3d</filename>
  <size width="7" length="3.0" />
  <turnedOnRotationNodes>
    <turnedOnRotationNode index="0>0|1" type="cutter" rotSpeed="-300" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|0" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|1" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|2" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|3" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|4" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|5" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|6" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|7" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|8" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    <turnedOnRotationNode index="1>0|1|9" type="cutter" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
  </turnedOnRotationNodes>
  <threshingParticleSystem position="0 0.49 -1.13" rotation="0 180 0" scale="1.2 0.7 1.5" file="ParticleSystems/StrawPickup.i3d" />
  <animationParts>
    <animationPart rootNode="1>0|1|1" clipName="pal" clipSpeed="1" offSet="10" loop="true" accerlation="0.08" deAccerlation="0.02"></animationPart>
  </animationParts>
  <aiLeftMarker index="1>1" />
  <aiRightMarker index="1>2" />
  <forceSelectionOnAttach value="false" />
  <dynamicMount forceLimitScale="1" />	
  <workAreas>
       <workArea startIndex="1>0|4" widthIndex="1>0|3" heightIndex="1>0|2" type="cutter" />
   </workAreas>
  <fruitTypes fruitTypes="wheat barley oat rye" useWindrowed="true" />
  <convertedFruits>
    <convertedFruit input="wheat" output="wheat" />
    <convertedFruit input="barley" output="barley" />
    <convertedFruit input="oat" output="oat" />
    <convertedFruit input="rye" output="rye" />
  </convertedFruits>
  <fruitParticleSystem>
    <fruits cloneFactor="15" fruitOffset="0.4">
      <fruit node="0>3|0|1" type="wheat" />
      <fruit node="0>3|0|0" type="barley" />  
	  <fruit node="0>3|0|1" type="oat" />
      <fruit node="0>3|0|0" type="rye" />
    </fruits>
    <left>
      <area start="0>3|1|0|0" width="0>3|1|0|0|0" height="0>3|1|0|0|0|0" />
      <area start="0>3|1|0|1" width="0>3|1|0|1|0" height="0>3|1|0|1|0|0" />
      <area start="0>3|1|0|2" width="0>3|1|0|2|0" height="0>3|1|0|2|0|0" />
      <area start="0>3|1|0|3" width="0>3|1|0|3|0" height="0>3|1|0|3|0|0" />
    </left>
    <right>
      <area start="0>3|1|1|0" width="0>3|1|1|0|0" height="0>3|1|1|0|0|0" />
      <area start="0>3|1|1|1" width="0>3|1|1|1|0" height="0>3|1|1|1|0|0" />
      <area start="0>3|1|1|2" width="0>3|1|1|2|0" height="0>3|1|1|2|0|0" />
    </right>
    <animations time="1.2" speed="40">
      <left>
        <key time="0" translation="0 -0.15 -1.72" rotation="-20 0 0" />
        <key time="0.5" translation="0 0.15 -0.9" rotation="-20 0 0" />
        <key time="1" translation="0 0.02741 -0.04789" rotation="0 0 0" />
      </left>
      <!--right>
				<key time="0"   translation="2.6 0 0"  rotation="0 0 0" />
                <key time="0.76" translation="0.7 0 0"  rotation="-35 0 -35" />
                <key time="1"    translation="0 0.1 0.332"  rotation="-76 -10.3 -2.3" />
			</right-->
    </animations>
  </fruitParticleSystem>
  <rolls>
    <roll index="0>0|0" speed="0.012" />
    <roll index="0>0|1" speed="0.006" />
    <roll index="0>0|2" speed="0.006" />
    <roll index="0>0|3" speed="0.006" />
    <roll index="0>0|4" speed="0.006" />
    <roll index="0>0|5" speed="0.006" />
    <roll index="0>0|6" speed="0.006" />
    <roll index="0>0|7" speed="0.006" />
    <roll index="0>0|8" speed="0.006" />
    <roll index="0>0|16|0" speed="0.006" />
    <roll index="0>0|15" speed="0.006" />
  </rolls>
  <oblicovka index="0>0|14" />
  <wheels autoRotateBackSpeed="2">
    <wheel rotSpeed="100" rotMax="90" rotMin="-90" driveMode="0" repr="2>0|0" radius="0.185" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.05" />
    <wheel rotSpeed="100" rotMax="90" rotMin="-90" driveMode="0" repr="3>0|0" radius="0.185" deltaY="0" suspTravel="0" spring="0" damper="1" mass="0.05" />
  </wheels>
  <inputAttacherJoints>
    <inputAttacherJoint index="0>1" jointType="cutter" indexPTO="0>6" />
  </inputAttacherJoints>
  <specialJoint node="0>4" />
  <kis index="0>0" fixpoint="0>4|0|0" />
  <dynamicMount forceLimit="0.04" />

    <washable dirtDuration="300" washDuration="1" workMultiplier="2" />
  <threshingParticleSystem position="0 0 -1" rotation="0 0 0" file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
  <preferedCombineSize>1</preferedCombineSize>
  <foldingParts startMoveDirection="1">
    <foldingPart componentJointIndex="0" anchorActor="0" animationName="Fold" speedScale="1" />
    <foldingPart componentJointIndex="1" anchorActor="0" animationName="Fold" speedScale="1" />
  </foldingParts>
  <animations>
    <animation name="Fold">
      <part node="0>2" startTime="0" endTime="10" startRot="-20 0 0" endRot="75 0 0" />
      <part node="1>0|5" startTime="0" endTime="10" startRot="20 0 0" endRot="38 0 0" />
    </animation>
  </animations>
  <movingParts>
    <movingPart index="0>0|15" referencePoint="1>0|8|0|0" referenceFrame="0>0|15" scaleZ="true" isActiveDirty="true" playSound="false" />
    <movingPart index="0>0|16" referencePoint="1>0|7|0|0" referenceFrame="0>0|16" scaleZ="true" isActiveDirty="true" playSound="false" />
  </movingParts>
  <components count="4">
    <component1 centerOfMass="0 0 -0.4" solverIterationCount="10" />
    <component2 centerOfMass="0 0 0" solverIterationCount="10" />
    <component3 centerOfMass="0 0 0" solverIterationCount="10" />
    <component4 centerOfMass="0 0 0" solverIterationCount="10" />
    <joint component1="0" component2="1" index="0>2" rotLimit="5 0 0" transLimit="0 0 0" breakable="false" />
    <joint component1="1" component2="2" index="1>1" rotLimit="0 180 0" transLimit="0 0 0" breakable="false" />
    <joint component1="1" component2="3" index="1>2" rotLimit="0 180 0" transLimit="0 0 0" breakable="false" />
  </components>
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0" />
</vehicle>