<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Palesse_GS12">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
      <en>Palesse ГС 812</en>
      <ru>ПАЛЕССЕ ГС 812</ru>
    </name>
    <typeDesc>
      <en>Palesse ГС 812</en>
      <ru>ПАЛЕССЕ ГС 812</ru>
    </typeDesc>
    <filename>Palesse gs12.i3d</filename>

    <size width="5.0" length="10" lengthOffset="-1"/>

    <wheels autoRotateBackSpeed="2.0">
	    <wheel rotSpeed="1" restLoad="1.6" repr="0>2" forcePointRatio="0.2" driveNode="0>2|0" radius="0.65" width="0.69" initialCompression="50" suspTravel="0.05" frictionScale="1.5" spring="25" damper="50" mass="1.185" hasTyreTracks="true" tyreTrackAtlasIndex="0" />
    <wheel rotSpeed="1" restLoad="1.6" repr="0>3" forcePointRatio="0.2" driveNode="0>3|0" radius="0.65" width="0.69" initialCompression="50" suspTravel="0.05" frictionScale="1.5" spring="25" damper="50" mass="1.185" hasTyreTracks="true" tyreTrackAtlasIndex="0" />
        <wheel rotSpeed="0" driveMode="1" repr="0" radius="0.915" deltaY="0.2" suspTravel="0.2" spring="40" damper="40" mass="0.2" hasTyreTracks="true"/>
        <wheel rotSpeed="0" driveMode="1" repr="1" radius="0.915" deltaY="0.2" suspTravel="0.2" spring="40" damper="40" mass="0.2" hasTyreTracks="true"/>
    </wheels>

    <differentials>
      <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="0" wheelIndex2="1" />
      <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3" />
      <differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="0" differentialIndex2="1" />
     </differentials>
   <ackermannSteering rotSpeed="60" rotMax="30" rotCenterWheel1="2" rotCenterWheel2="3" />

    <motor torqueScale="1.1" minRpm="1000" maxRpm="2200" brakeForce="10" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="30.7" maxForwardGearRatio="130" backwardGearRatio="55">
        <torque normRpm="0.45" torque="0.9"/>
        <torque normRpm="0.5" torque="0.97"/>
        <torque normRpm="0.59" torque="1"/>
        <torque normRpm="0.72" torque="1"/>
        <torque normRpm="0.86" torque="0.88"/>
        <torque normRpm="1" torque="0.72"/>
    </motor>

    <fuelCapacity>500</fuelCapacity>
    <fuelUsage>152</fuelUsage>
    <downForce>7</downForce>

    <cameras count="2">
        <camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="25" >
			<raycastNode index="0>5|1"/>
			<raycastNode index="0>5|0"/>
		</camera1>
        <camera2 index="4|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>

    <lights>
        <light realLight="0>6|0|0" decoration="0>6|0|1" lightType="0"/>
    </lights>
	
	<lightsaddon lightsStayOn="true">
      <light type="work" index="0>6|1|0" real="0>6|1|1" inputName="frontwork" helptext="frontwork" stayOn="true" />
      
    </lightsaddon>
  
    <brakeLights>
        <brakeLight index="0>6|3" />
    </brakeLights>

    <turnSignals>
        <turnSignalLeft index="0>6|4|0" />
        <turnSignalRight index="0>6|4|1" />
    </turnSignals>

    <beaconLights>
        <beaconLight index="0>6|5|0|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    </beaconLights>

    <RotateParts>
      <rotatePart index="0>24|57|1|4" x="-0.28" y="0" z="0" lastMotor="false" /> 
	  <rotatePart index="0>24|57|0|3" x="-0.28" y="0" z="0" lastMotor="false" />
   </RotateParts> 

  
  	<movingParts>	
  	<movingPart index="0>25|0" referencePoint="0>10|3" referenceFrame="0>" scaleZ="true" playSound="false" isActiveDirty="true">
      <translatingPart index="0>25|0|0" />
    </movingPart>	
	<movingPart index="0>24|62" referencePoint="0>8|5" referenceFrame="0>8|5" isActiveDirty="true">
	    <translatingPart index="0>24|62|0" />
    </movingPart>
	<movingPart index="0>24|64" referencePoint="0>8|7" referenceFrame="0>8|7" isActiveDirty="true">
		<translatingPart index="0>24|64|1" />
    </movingPart>
	    <movingPart index="0>2|2" referencePoint="0>3|2" referenceFrame="0>3|2" isActiveDirty="true" playSound="false" scaleZ="false">
      <translatingPart index="0>2|2|0" />
    </movingPart>
  	</movingParts>	
	
	  <animParts>
     <animPart index="0>24|55" id="leftDoor" showHelp="false" autoReturn="false" rotMin="-82.036 0 0" rotMax="-68.221 -68.073 -20.337" moveTime="2" />  
	 <animPart index="0>24|50" id="levbort" showHelp="false" autoReturn="false" rotMin="0 0 0" rotMax="0 0 90" moveTime="2" />
	 <animPart index="0>24|49" id="rbort" showHelp="false" autoReturn="false" rotMin="-90 0 0" rotMax="-90 0 -90" moveTime="2" />
    </animParts>
	
    <attacherJoints>
	 <attacherJoint jointType="cutter" index="0>10|0|0" rotationNode="0>10" minRot="0 0 0" maxRot="-4 0 0" rotationNode2="0>10" minRot2="-18 0 0" maxRot2="18 0 0" moveTime="3" ptoOutputNode="0>10|2" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
        <attacherJoint index="0>16" jointType="trailerLow" maxRotLimit="10 80 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <threshingStartSound file="sounds/threshing_start.wav" pitchOffset="1" />
	
	
    <threshingSound file="sounds/threshing_idle.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.1" radius="35" innerRadius="25" />
    <threshingStopSound file="sounds/threshing_stop.wav" pitchOffset="1" />
    <motorStartSound file="sounds/yamz236_start_loop.wav" pitchOffset="1" volume="1.0" />
	
	
    <motorSoundRun file="sounds/engine_transmission_loop.wav" pitchOffset="1" pitchScale="0.00812" pitchMax="1.45" volume="1" radius="50" innerRadius="20" />
    <motorSound file="sounds/yamz236_run_loop.wav" pitchOffset="0.25" pitchScale="0.0097" pitchMax="0.65" volume="0.7" />
	
    <motorStopSound file="sounds/yamz236_stop_loop.wav" pitchOffset="1.25" />
    <reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />
    <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />
    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.65" volume="0.72" />
    <pipeSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="1" />

    <turnOnSettings turnOffText="Turn_off_combine" turnOnText="Turn_on_combine" />

    <aiTurnThreshWidthScale value="0.98" />

    <steering index="0>9|0" indoorRotation="360" outdoorRotation="360" />
    <enterReferenceNode index="0>" />
    <exitPoint index="0>7" />

    <capacity>7000</capacity>
    <overloadingCapacity>250</overloadingCapacity>
    <fillTypes fillTypes="wheat rape maize barley sunflower hops oat rye soybean" />
    <allowFillFromAir value="false" />
    <chopperSwitch available="true" />
	
	  <indoorHud>
    <speed numbers="0>17|0" precision="1" />
    <time numbers="0>17|1" precision="2" />
	    <rpm animName="rpmAnim" />
  </indoorHud>
  

    <combineSize>3</combineSize>

    <trailerTriggers>
        <trailerTrigger index="0>14" />
    </trailerTriggers>
    <aiTrafficCollisionTrigger index="0>15" />

    <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>24|57|0|0" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|0|1" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|0|3" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|0|4" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
        <turnedOnRotationNode index="0>24|57|0|5" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|0|6" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|0|7" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|0|8" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />	   
		<turnedOnRotationNode index="0>24|57|0|9" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|0|10" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|0|11" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|0|12" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />      

		<turnedOnRotationNode index="0>24|57|1|0" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|1|1" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|1|2" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>24|57|1|3" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		<turnedOnRotationNode index="0>30|0" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
		
		
		
        <turnedOnRotationNode index="0>24|57|2|0" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|1" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|2" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 	
		
        <turnedOnRotationNode index="0>24|57|2|3" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|4" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|5" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|6" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|7" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|8" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />      

		<turnedOnRotationNode index="0>24|57|2|9" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|10" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|11" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 	
		
        <turnedOnRotationNode index="0>24|57|2|12" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|13" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|14" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|15" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|16" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|17" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />     


		<turnedOnRotationNode index="0>24|57|2|18" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|19" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />       
		<turnedOnRotationNode index="0>24|57|2|20" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|21" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|2|22" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 
		<turnedOnRotationNode index="0>24|57|3" type="combine" rotSpeed="-700"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" /> 


    

	<turnedOnRotationNode index="0>24|63" type="overloading" rotAxis="3" rotSpeed="400"  turnOnFadeTime="0.1" turnOffFadeTime="0.3"/>
	<turnedOnRotationNode index="0>24|64|0" type="overloading" rotAxis="3" rotSpeed="400"  turnOnFadeTime="0.1" turnOffFadeTime="0.3"/>
	<turnedOnRotationNode index="0>8|8" type="overloading" rotAxis="3" rotSpeed="400"  turnOnFadeTime="0.1" turnOffFadeTime="0.3"/>

    </turnedOnRotationNodes>

    <fillVolumeDischargeInfo index="0>8|2" width="0.4" length="0.4" />

    <fillVolumes>
        <fillVolume index="0>24|61" maxAllowedHeapAngle="20" maxDelta="0.28" />
    </fillVolumes>
	
	<fillEffect>
      <effectNode node="0|0|0" linkNode="0>12|3" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
      <effectNode node="0|0|1" linkNode="0>12|3" position="0 0 0" materialType="smoke" materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </fillEffect>
  
    <fillVolumeLoadInfo index="0>12|3" width="0.2" length="0.2" />

    <pipeEffect>
        <effectNode node="1|0|0" linkNode="0>8|1" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0"   filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
        <effectNode node="1|0|1" linkNode="0>8|1" position="0 0 0" materialType="smoke"     materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </pipeEffect>

    <strawEffect>
        <effectNode node="2|0|0" linkNode="0>12|2" materialType="straw" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/caseIH/caseIH7130.i3d" />
    </strawEffect>

    <chopperEffect>
        <effectNode node="3|0|1" linkNode="0>12|1" materialType="chopper" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </chopperEffect>

    <strawParticleSystems toggleTime="3500" />

    <chopperParticleSystems toggleTime="3500" >
        <chopperParticleSystem type="wheat"  node="0>12|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="barley" node="0>12|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="rape"   node="0>12|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="maize"  node="0>12|1" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
    </chopperParticleSystems>

    <workAreas>
        <workArea startIndex="0>11|2" widthIndex="0>11|1" heightIndex="0>11|0" type="combine" />
    </workAreas>

    <enterAnimation name="enterAnimation" />

    <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>8|0" raycastDistance="6" animName="pipeAnimation" animSpeedScale="1.7" />

    <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.02" >
        <foldingPart animationName="foldGrainTank" speedScale="1.1" />
    </foldingParts>
	


    <animations>
        <animation name="foldGrainTank">
            <part node="0>24|51" startTime="2" duration="3" startRot="0 0 0" endRot="-25.878 0 0"/> 
            <part node="0>24|52" startTime="2" duration="3" startRot="0 0 0" endRot="25.133 0 0"/>
        </animation>
            <animation name="rpmAnim">
      <part node="0>24|67" startTime="0" duration="1" startRot="0 0 0" endRot="15 0 0" />
    </animation>
        <animation name="pipeAnimation">
            <part node="0>8"   startTime="0" endTime="10" startRot="0 0 0" endRot="72.078 -68.576 -50" />
        </animation>
    </animations>

     <characterNode index="0>22|0" cameraMinDistance="2.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
        <ikChains>
            <ikChain id="rightFoot" target="0>22|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
                <node index="0|1" />
                <node index="0|1|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|1|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|1|0|0|0" />
            </ikChain>
            <ikChain id="leftFoot" target="0>22|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|2"     />
                <node index="0|2|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|2|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|2|0|0|0" />
            </ikChain>
            <ikChain id="rightArm" target="0>9|0|1" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|1" />
                <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|1|0|0|0" />
                <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
            <ikChain id="leftArm" target="0>9|0|2" targetOffset="-0.02 0.046 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|2" />
                <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|2|0|0|0" />
                <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
        </ikChains>
    </characterNode>

    <components count="1">
        <component1 centerOfMass="0 0.5 -1" solverIterationCount="10" />
    </components>
	


    <exhaustEffects>
        <exhaustEffect index="0>12|0" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.1 0.1 0.1 0.05" maxRpmColor="0.1 0.1 0.1 6" minRpmScale="0.08" maxRpmScale="0.6" forwardXRotations="-300 50 50" forwardZRotations="-100 0 0" steerXRotations="0 0 0" steerZRotations="-100 0 100" />
    </exhaustEffects>

    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <washable dirtDuration="650" washDuration="1" workMultiplier="4" />

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
        <attacherJoint position="0 0" rotation="0" invertX="true" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>
</vehicle>
