<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="ZO56">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
  <name>
    <en>Bizon ZO56</en>
    <de>Bizon ZO56</de>
  </name>
  <typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
  <filename>Bizon.i3d</filename>

  <size width="6" length="12" lengthOffset="-1.5"/>

  <wheels autoRotateBackSpeed="1.5">
    <wheel rotSpeed="0"   restLoad="1.0" repr="0>0"                         radius="0.7942" width="0.8"  initialCompression="50" suspTravel="0.1" spring="40" damper="40" mass="0.29" maxLatStiffness="40" hasTyreTracks="true" />
    <wheel rotSpeed="0"   restLoad="1.0" repr="0>1"                         radius="0.7942" width="0.8"  initialCompression="50" suspTravel="0.1" spring="40" damper="40" mass="0.29" maxLatStiffness="40" hasTyreTracks="true" />
    <wheel rotSpeed="-1"  restLoad="3.4" repr="0>2" driveNode="0>2|0|0|1|0" radius="0.594"  width="0.44" initialCompression="30" suspTravel="0.2" spring="25" damper="40" mass="0.17" maxLatStiffness="40"  hasTyreTracks="true" />
    <wheel rotSpeed="-1"  restLoad="3.4" repr="0>3" driveNode="0>3|0|0|1|0" radius="0.594"  width="0.44" initialCompression="30" suspTravel="0.2" spring="25" damper="40" mass="0.17" maxLatStiffness="40" hasTyreTracks="true" />
  </wheels>
  
  <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.65" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
    <differential torqueRatio="0.5" maxSpeedRatio="1.45" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
  </differentials>

  <ackermannSteering rotSpeed="65" rotMax="35" rotCenterWheel1="0" rotCenterWheel2="1" />

  <motor torqueScale="0.68" minRpm="300" maxRpm="1700" maxBackwardSpeed="10" brakeForce="7" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="32" maxForwardGearRatio="140" backwardGearRatio="55">
    <torque normRpm="0.45" torque="0.5"/>
    <torque normRpm="0.5" torque="0.5"/>
    <torque normRpm="0.59" torque="0.6"/>
    <torque normRpm="0.72" torque="0.7"/>
    <torque normRpm="0.86" torque="0.8"/>
    <torque normRpm="1" torque="0.7"/>
  </motor>

  <fuelCapacity>200</fuelCapacity>
  <fuelUsage>36</fuelUsage>

  <capacity>2000</capacity>
  <overloadingCapacity>20</overloadingCapacity>
  <fillTypes fillTypes="wheat rape maize barley" />
  <allowFillFromAir value="false" />

  <combineSize>2</combineSize>

  <steering index="0>11|8|0" indoorRotation="540" outdoorRotation="50" />

  <exitPoint index="0>6" />

  <components count="2">
    <component1 centerOfMass="0.0 1.012 -0.55" solverIterationCount="10" />
    <component2 centerOfMass="0 -0.12 0" solverIterationCount="10" />
       <joint component1="0" component2="1" index="0>11|18" rotLimit="45 45 45" transLimit="0 0 0" />
  </components>

  <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
  </schemaOverlay>

  <cameras count="2">
    <camera1 index="0>4|2|0|0|0|0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    <camera2 index="0>4|0|0" rotatable="true" rotateNode="0>4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="15" >
      <raycastNode index="0>5|0"/>
      <raycastNode index="0>5|1"/>
    </camera2>
  </cameras>

  <characterNode index="0>10|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 108" >
    <ikChains>
      <ikChain id="rightFoot" target="0>10|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
      <node index="0|1" />
      <node index="0|1|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
      <node index="0|1|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
      <node index="0|1|0|0|0" />
    </ikChain>
      <ikChain id="leftFoot" target="0>10|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
      <node index="0|2"     />
      <node index="0|2|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
      <node index="0|2|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
      <node index="0|2|0|0|0" />
    </ikChain>
      <ikChain id="rightArm" target="0>11|8|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
      <node index="0|0|0|1" />
      <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
      <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
      <node index="0|0|0|1|0|0|0" />
      <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
      <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
      <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
      <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
      <ikChain id="leftArm" target="0>11|8|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
      <node index="0|0|0|2" />
      <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
      <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
      <node index="0|0|0|2|0|0|0" />
      <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
      <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
      <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
      <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
  </characterNode>

  <turnSignals>
    <turnSignalLeft index="0>11|9|0" />
    <turnSignalLeft index="0>11|0|1|10|0" />
    <turnSignalRight index="0>11|9|1" />
    <turnSignalRight index="0>11|0|1|11|0" />
  </turnSignals>

  <brakeLights>
    <brakeLight index="0>11|0|1|11|1" />
    <brakeLight index="0>11|0|1|10|1" />
  </brakeLights>

  <lights>
    <light realLight="0>11|12" decoration="0>11|11" lightType="0"/>
    <light decoration="0>11|0|1|10|2" lightType="0"/>
    <light decoration="0>11|0|1|11|2" lightType="0"/>
    <light realLight="0>11|13" decoration="0>11|14" lightType="1"/>
  </lights>

  <beaconLights>
    <beaconLight index="0>11|15|0" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
  </beaconLights>
  
  <chopperSwitch available="true" />

  <washable parameters="1.0 0 25.0 25.0" dirtDuration="60" washDuration="1" workMultiplier="10" />

  <attacherJoints>
      <attacherJoint jointType="cutter" index="0>11|0|3|0|3|0" moveTime="1">
      </attacherJoint>
      <attacherJoint index="0>8" jointType="trailer" maxRotLimit="10 80 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
  </attacherJoints>

    <animations>
        <animation name="pipe">
            <part node="0>22"   startTime="0" endTime="0.5" startRot="0 90 0" endRot="0 0 15.907" />
        </animation>
        <animation name="toggleChopper">
            <part node="0>11|2" startTime="0" duration="0.8" startRot="-4.709 0 0" endRot="73.621 0 0" />
            <part node="0>11|3" startTime="0" duration="0.8" startRot="-1.55 0 0" endRot="-121.81 0 0" />
        </animation> 
        <animation name="sprzeglo">
            <part node="0>11|0|20" startTime="0" duration="0.2" startTrans="1.988 -0.012 1.016" endTrans="1.988 -0.045 1.016" />
            <part node="0>11|0|20" startTime="0.2" duration="0.4" endTrans="1.988 -0.012 1.016" startTrans="1.988 -0.045 1.016" />
            <part node="0>11|0|20" startTime="0" duration="0.2" startRot="90 89 90" endRot="90 68.449 90" />
            <part node="0>11|0|20" startTime="0.2" duration="0.4" endRot="90 89 90" startRot="90 68.449 90" />
        </animation>
    </animations>
    
    <workAreas>
        <workArea startIndex="0>12|0" widthIndex="0>12|1" heightIndex="0>12|2" type="combine" />
    </workAreas>

    <strawEffect>
        <effectNode node="2|0|0" linkNode="0>13|2" materialType="straw" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </strawEffect>

    <chopperEffect>
        <effectNode node="3|0|1" linkNode="0>13|1" materialType="chopper" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </chopperEffect>

    <exhaustEffects>
        <exhaustEffect index="0>7" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0 0 0 0.05" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.08" maxRpmScale="0.6" forwardXRotations="105 0 220" steerZRotations="180 0 -180" />
    </exhaustEffects>

    <strawParticleSystems toggleTime="1000" />

    <chopperParticleSystems toggleTime="1000" >
        <chopperParticleSystem type="wheat"  node="0>13|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="barley" node="0>13|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="rape"   node="0>13|1" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
        <chopperParticleSystem type="maize"  node="0>13|1" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
    </chopperParticleSystems>

    <trailerTriggers>
        <trailerTrigger index="0>14" />
    </trailerTriggers>
    
    <aiTrafficCollisionTrigger index="0>15" />

    <mirrors>
        <mirror index="0>11|17" />
    </mirrors>

    <enterReferenceNode index="0>" />

    <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>23|0" raycastDistance="6" animName="pipe" animSpeedScale="70" />

    <turnOnSettings turnOffText="Turn_off_combine" turnOnText="Turn_on_combine" />

    <aiTurnThreshWidthScale value="0.98" />

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <threshingSound file="Dzwieki/heder.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.1" radius="35" innerRadius="25" volume="0.5"/>
    <motorStartSound file="Dzwieki/zapalanie.wav" pitchOffset="1" volume="0.35" />
    <motorSound file="Dzwieki/silnik.wav" pitchOffset="1" pitchScale="0.01" volume="0.35" pitchMax="1.55" />
    <motorSoundRun file="Dzwieki/gaz.wav" pitchOffset="0.8" pitchScale="0.41" volume="0.35" pitchMax="1.15" />
    <motorStopSound file="Dzwieki/gaszenie.wav" pitchOffset="1" volume="0.35"/>
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />
    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.65" volume="0.72" />
    <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />

    <movingTools>
          <movingTool index="0>3|0|1" >
            <dependentPart index="0>11|0|32|0" />
        </movingTool> 
          <movingTool index="0>11|0|3" attacherJointIndices="0" anchorActor="0" rotSpeed="10" rotAcceleration="20" rotMax="0" rotMin="-29.882" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true" speedFactor="0.3">
        </movingTool>
          <movingTool index="0>3|0|1" >
            <dependentPart index="0>11|0|59|0" />
        </movingTool> 
    </movingTools>

    <movingParts>
      <movingPart index="0>3|0|0|1|3" referencePoint="0>2|0|2" referenceFrame="0>" scaleZ="false" playSound="false" isActiveDirty="true" >
      </movingPart>
      <movingPart index="0>11|0|32|0" referencePoint="0>3|0|0|1|2" referenceFrame="0>" scaleZ="false" playSound="false" isActiveDirty="true" >
         <translatingPart index="0>11|0|32|0|0|0|0|0" />
      </movingPart>
      <movingPart index="0>11|0|59|0" referencePoint="0>11|0|3|0|9" referenceFrame="0>" scaleZ="false" playSound="false" isActiveDirty="true" >
         <translatingPart index="0>11|0|59|0|0" />
      </movingPart>
    </movingParts>

    <pipeEffect>
        <effectNode node="1|0|0" linkNode="0>23|0" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0"   filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
        <effectNode node="1|0|1" linkNode="0>23|0" position="0 0 0" materialType="smoke"     materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </pipeEffect>

    <fillVolumes>
        <fillVolume index="0>9|0" maxAllowedHeapAngle="20" maxDelta="0.28" />
    </fillVolumes>

    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <animationParts>
      <animationPart rootNode="0>11|0|0|3" clipName="silnikClipSource" clipSpeed="2" loop="true" accerlation="0.03" deAccerlation="0.03" loadSave="true" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|60|0" clipName="lewaklapaClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|60|1" clipName="prawaklapaClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|49" clipName="klapachClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|52" clipName="klapasClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|50" clipName="klapakClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|69|0" clipName="grzeg" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|61|0" clipName="RuraClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|1|0" clipName="drzwi" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|1|1" clipName="boczna" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|1|2" clipName="TylnaSzyba" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|1|4|0|0" clipName="wiatrak" clipSpeed="5" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|1|7" clipName="wycieraczka" clipSpeed="1" loop="true" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|3|0" clipName="gardzielClipSource" clipSpeed="2" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11" clipName="bujanie" clipSpeed="1.5" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|15" clipName="wajchamClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|54" clipName="hamulec" clipSpeed="1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|55|0" clipName="bieg_1" clipSpeed="0.5" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|55|0|0" clipName="bieg_3" clipSpeed="0.5" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|55|0|0|0" clipName="bieg_r" clipSpeed="0.5" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|3|0|0" clipName="hederClipSource" clipSpeed="1" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|56" clipName="mucarniaClipSource" clipSpeed="2" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|14" clipName="wajchahClipSource" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|10|0" clipName="klepisko" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|13|0|0" clipName="gaz" clipSpeed="0.3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|12|0" clipName="wysyp" clipSpeed="1.5" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|7|0" clipName="h_gora" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|7|0|0" clipName="h_dol" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|16|0" clipName="moto_przod" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|16|0|0" clipName="moto_tyl" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|5|0" clipName="moto_sup" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|5|0|0" clipName="moto_sdown" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|6|0" clipName="moto_up" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|6|0|0" clipName="moto_down" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|34|1|0" clipName="wskaz1" clipSpeed="0.5" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|34|1|0|0" clipName="wskaz11" clipSpeed="0.5" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|34|3|0" clipName="wskaz111" clipSpeed="0.4" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|20" clipName="paski" loop="true" clipSpeed="1" accerlation="0.05" deAccerlation="0.05" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|22|0" clipName="bujanie1" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="4" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|23|0" clipName="mucarniaClipSource" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|24|0" clipName="mucarniaClipSource" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1.2" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|1|0" clipName="mucarniaClipSource" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1.2" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|2|0" clipName="siecz" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|0|3" clipName="sieczkarnia2" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|9" clipName="sieczkarnia2" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>4|2|0" clipName="camera" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|1|10" clipName="lewe" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|1|11" clipName="prawe" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|61" clipName="rura" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1.2" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|4|3" clipName="paski" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|10|0" clipName="mucarniaClipSource" loop="true" accerlation="0.05" deAccerlation="0.05" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|10" clipName="vis" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|34|1|0|0|0" clipName="wskazzzz" loop="true" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|34|3|0|0" clipName="wskazzzz" loop="true" clipSpeed="3" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|32" clipName="gaz_work" loop="true" clipSpeed="1" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|0|55|0|0|0|0" clipName="galka" loop="true" clipSpeed="1.4" loadSave="false" numJoints="0" offSet="90" ></animationPart>
      <animationPart rootNode="0>11|30|3" clipName="vis_oslona" clipSpeed="0.3" loadSave="false" numJoints="0" offSet="40" ></animationPart>
      <animationPart rootNode="0>11|0|13|0" clipName="111" clipSpeed="0.7" loadSave="false" numJoints="0" offSet="90" ></animationPart>
    </animationParts>

    <klapa_lewa index="0>17" />
      <klapa_prawa index="0>18" />
        <klapa_silnik index="0>19" />
          <klapa_zbiornik index="0>20" />
            <rura index="0>21" />
              <drzwi_lewe index="0>16" />
                <sieczkarnia index="0>24" />
                  <swiatlo index="0>25" />
                    <ropePanel animationName="sprzeglo" />
                      <swiatlo2 index="0>11|31" />
                        <dzwiek index="0>26" />

    <mouseControls>
      <mouseControl mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>	 
    
    <lancuch> 
      <lancuch index="0>11|30|4|3"/> 
      <lancuch index="0>11|30|4|4"/> 
    </lancuch>       
      
    <lancuch1>      
      <lancuch1 index="0>11|30|4|1"/> 
      <lancuch1 index="0>11|30|4|2"/> 
    </lancuch1>   
    
    <lancuch2>      
      <lancuch2 index="0>11|33"/> 
    </lancuch2>  
  
    <lancuch3>      
      <lancuch3 index="0>11|34"/> 
    </lancuch3> 
     
    <lancuch4>      
      <lancuch4 index="0>11|0|3|0|16"/> 
    </lancuch4>  
    
    <sieczkarniaParticleSystems>
      <sieczkarniaParticleSystem file="ParticleSystem/Thresher.i3d" />
      <sieczkarniaParticleSystem file="ParticleSystem/Tresher2.i3d" />
    </sieczkarniaParticleSystems> 
    
    <hederParticleSystems>
      <hederParticleSystem file="ParticleSystem/heder.i3d" />
    </hederParticleSystems>  
    
    <gazParticleSystems>
      <gazParticleSystem file="ParticleSystem/gaz.i3d" />
      <gazParticleSystem file="ParticleSystem/Tresher1.i3d" />
    </gazParticleSystems>  
</vehicle>
