<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="3">
    <Parameters>
        <Parameter name="uvScrollSpeed" target="uvScrollSpeed" defaultValue="0 0 0 0" type="float4"/>
    </Parameters>
    <LodLevel startDistance="0">
        <CodeInjections>
            <CodeInjection position="MATERIALINFO">
                <![CDATA[
                #if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
                uniform float4 uvScrollSpeed;
                #endif
                ]]>
            </CodeInjection>
            <CodeInjection position="POST_SET_TEXCOORDS_VS">
                <![CDATA[
                #if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
					float2 uv = getDefaultTexCoords(In);
					uv += uvScrollSpeed.xy * cTime_s;
                    Out.defaultTexCoords = uv;
                #endif
                ]]>
            </CodeInjection>
          </CodeInjections>
    </LodLevel>
</CustomShader>
