<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="KramerKL600Red_HardPoint">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <name>
        <de>IMT539Deluxe</de>
        <en>IMT539Deluxe</en>
    </name>

    <filename>Imt539deluxeV2bezkabine.i3d</filename>

    <size width="3.5" length="5" />

    <wheels autoRotateBackSpeed="1">
        <wheel forcePointRatio="0.2" restLoad="1.3" width="0.2" initialCompression="50" frictionScale="1.5" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" rotSpeed="1" repr="1>3" driveNode="1>3|0" radius="0.55"  spring="60" damper="30" mass="0.5" />
        <wheel forcePointRatio="0.2" restLoad="1.3" width="0.2" initialCompression="50" frictionScale="1.5" hasTyreTracks="true" tyreTrackAtlasIndex="4" tireType="street" rotSpeed="1" repr="1>4" driveNode="1>4|0" radius="0.55"  spring="60" damper="30" mass="0.5" />
        <wheel forcePointRatio="0.3" restLoad="1.0" width="0.4" initialCompression="50" frictionScale="1.5" hasTyreTracks="true" rotSpeed="0" repr="2" radius="0.63" suspTravel="0.02" spring="300" damper="90" mass="0.5" />
        <wheel forcePointRatio="0.3" restLoad="1.0" width="0.4" initialCompression="50" frictionScale="1.5" hasTyreTracks="true" rotSpeed="0" repr="3" radius="0.63" suspTravel="0.02" spring="300" damper="90" mass="0.5" />
    </wheels>
    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <ackermannSteering rotSpeed="60" rotMax="45" rotCenterWheel1="2" rotCenterWheel2="3" />
	
    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|1" linkNode="1>3|0" filename="" />
        <dynamicallyLoadedPart node="1|0" linkNode="1>4|0" filename="" />
        <dynamicallyLoadedPart node="0|0" linkNode="2"   filename="" />
        <dynamicallyLoadedPart node="0|1" linkNode="3"   filename="" />
    </dynamicallyLoadedParts>
	
    <differentials>
        <differential torqueRatio="0.5" maxSpeedRatio="1.55" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
     </differentials>

    <motor torqueScale="0.31" minRpm="999" maxRpm="2400" maxBackwardSpeed="15" brakeForce="1" lowBrakeForceScale="0.03" lowBrakeForceSpeedLimit="1" minForwardGearRatio="30" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
        <torque normRpm="0.45" torque="0.9"/>
        <torque normRpm="0.5" torque="0.97"/>
        <torque normRpm="0.59" torque="1"/>
        <torque normRpm="0.72" torque="1"/>
        <torque normRpm="0.86" torque="0.88"/>
        <torque normRpm="1" torque="0.72"/>
    </motor>

    <fuelCapacity>100</fuelCapacity>
    <fuelUsage>20</fuelUsage>
	
	<bunkerSiloCompacter compactingScale="0.7"/>

    <cameras count="2">
        <camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
            <raycastNode index="0>19"/>
            <raycastNode index="0>20"/>
        </camera1>
        <camera2 index="4|1" rotatable="true" limit="true" rotMinX="-1" rotMaxX="1.4" transMin="0" transMax="0" isInside="true" />
    </cameras>


    <lights>
        <light realLight="0>5" decoration="0>17" lightType="0"/>
		<light realLight="0>5|1" decoration="0>17|8|0" lightType="1"/>
     </lights>

    <beaconLights>
        <beaconLight index="0>33|0|0" speed="0.018" filename="$data/vehicles/shared/beaconLight01.i3d" />
    </beaconLights>

    <brakeLights>
        <brakeLight index="0>18" />
    </brakeLights>

    <turnSignals>
        <turnSignalLeft index="0>31|0" />
        <turnSignalRight index="0>31|1" />
    </turnSignals>
	
	<indoorHud>
        <rpm animName="rpmDisplay" />
    </indoorHud>


    <exitPoint index="6" />
    <steering index="7|0" indoorRotation="540" outdoorRotation="80" />
	<betterSteeringAnimation steerKnobRot="7|0|1" />
    <enterReferenceNode index="0>" />


    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <motorStartSound file="Sounds/IMTstart.wav" pitchOffset="1" volume="1"/>
    <motorSound file="Sounds/IMTidle.wav" pitchOffset="1" pitchScale="0.01" pitchMax="1" volume="1"/>
    <motorStopSound file="Sounds/4000stop.wav" pitchOffset="1" volume="1"/>
    <motorSoundRun file="Sounds/IMTrun.wav" pitchOffset="0.45" pitchScale="0.0265" pitchMax="1.25" volume="1.25" />
    <compressedAirSound file="Sounds/brakeOld.wav"             pitchOffset="1.00"  volume="0.15"  indoorVolumeFactor="0.25"  indoorLowpassGain="0.95"/>
    <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />	
    <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />

    <exhaustEffects>
        <exhaustEffect index="0>15" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d"  minRpmColor="0.5 0.5 0.5 0.05" maxRpmColor="0 0 0 3" minRpmScale="0.05" maxRpmScale="0.5" forwardXRotations="-250 0 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="-100 0 100" />
    </exhaustEffects>
	<newExhaustEffects maxMotorLoad="0.2">
		<particle node="0>32|1|0" position="0 0.14 0.05" rotation="0 0 0" file="newRealParticles.i3d" />
	</newExhaustEffects>
	
	<realExhaustParticleSystem hasSecondPS="true" parameter="exhaustingSystem" minAlpha="0.1" maxAlpha="1" flap="1|6" flapMaxRot="-79">
		<SecondParticleSystem node="0>32|1|0" position="0 0.05 0.05" rotation="0 0 0" file="newRealParticles.i3d" />
	</realExhaustParticleSystem>	
	
    <attacherJoints>
        <attacherJoint index="9|0|0" rotationNode="9" minRot="28 0 0" minRot2="-24 0 0" maxRot="12 0 0" rotationNode2="9|0" maxRot2="-12 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>21" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
            <bottomArm rotationNode="10" translationNode="10|0" referenceNode="10|0|0" zScale="-1" />
            <topArm baseNode="11" filename="upperLink/upperLink.i3d" zScale="-1" />
        </attacherJoint>
		<attacherJoint index="12|0" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>21" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
        <attacherJoint index="12|1" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
        <attacherJoint index="13" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>21" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d" />
    </attacherJoints>

	<characterNode index="8|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 107" >
        <ikChains>
            <ikChain id="rightFoot" target="8|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
                <node index="0|1" />
                <node index="0|1|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|1|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|1|0|0|0" />
            </ikChain>
            <ikChain id="leftFoot" target="8|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|2"     />
                <node index="0|2|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|2|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|2|0|0|0" />
            </ikChain>
            <ikChain id="rightArm" target="7|0|1|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|1" />
                <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|1|0|0|0" />
                <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
            <ikChain id="leftArm" target="8|3" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|2" />
                <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|2|0|0|0" />
                <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
        </ikChains>
    </characterNode>
	
    <aiTrafficCollisionTrigger index="14" />

    <movingTools>
        <!-- attacher joint back bottom-->
        <movingTool index="0>10">
            <dependentPart index="0>22" />
        </movingTool>
    </movingTools>

    <movingParts>
        <!-- attacher joint back bottom-->
        <movingPart index="0>22" referencePoint="0>10|0|1" localReferencePoint="0>22|0" referenceFrame="0>24" >
            <dependentPart index="0>22|0" />
        </movingPart>
        <movingPart index="0>22|0" referencePoint="0>10|0|1" referenceFrame="0>10|0|1" />

        <!-- steering -->
        <movingPart index="1>4|1" referencePoint="1>3|1" referenceFrame="0>" scaleZ="true" isActiveDirty="true" playSound="false" />
        <movingPart index="0>22|0" referencePoint="0>10|0|1" referenceFrame="0>10|0|1" scaleZ="true" />
        <movingPart index="0>34" referencePoint="1>2" referenceFrame="1>" isActiveDirty="true" playSound="false" scaleZ="true" />
         
		<!-- Vorderachse -->
		<movingPart index="0>44|0" referencePoint="1>5" referenceFrame="1>" scaleZ="true" isActiveDirty="true" >
        </movingPart>
		<movingPart index="0>44|1" referencePoint="1>6" referenceFrame="0>" scaleZ="true" isActiveDirty="true" >
        </movingPart>
	</movingParts>
	<ZylinderV2> 
		<Rotations count="2">
			<Rotation1 index="23" ref="1>4" addDegrees="0" rotAxis="x" getRotAxis="y" lengthMultiplicator="-1" />
            <Rotation2 index="43" ref="1>3" addDegrees="0" rotAxis="x" getRotAxis="y" lengthMultiplicator="1" />			
		</Rotations>
		<Directions count="2">
			<Direction1 index="23|0" ref="1>4|1" doScaleBool="true" scaleRef="23|0|0" /> <!-- Spurstange -->
			<Direction2 index="43|0" ref="1>3|1" doScaleBool="true" scaleRef="43|0|0" /> <!-- Spurstange -->
		</Directions>		
	</ZylinderV2>
	
	<animations>
		<animation name="rpmDisplay">
            <part node="0>36|0|0" startTime="0" endTime="5" startRot="0 -14 0" endRot="0 -165 0" />
        </animation>
		<!-- IC Animation -->
		<animation name="desnostaklo">
			<part node="0>37|0|0|0" startTime="0" duration="0.4" startRot="0 0 0" endRot="0 0 78"/>
			<part node="0>37|0|0|0" startTime="0.4" duration="1.5" startRot="0 0 78" endRot="0 0 79"/>
			<part node="0>37|0|0" startTime="0" duration="3" startRot="0 0 0" endRot="0 -8 0"/>
		</animation>
		<animation name="levostaklo">
			<part node="0>37|1|0|0" startTime="0" duration="0.4" startRot="0 180 0" endRot="0 180 -78"/>
			<part node="0>37|1|0|0" startTime="0.4" duration="1.5" startRot="0 180 -78" endRot="0 180 -79"/>
			<part node="0>37|1|0" startTime="0" duration="3" startRot="0 0 0" endRot="0 8 0"/>
		</animation>
		<animation name="desnavrata">
			<part node="0>37|2|0" startTime="0.2" duration="3" startRot="0 0 0" endRot="0 125 0"/>
		</animation>
		<animation name="levavrata">
			<part node="0>37|3|0" startTime="0.2" duration="3" startRot="0 0 0" endRot="0 -125 0"/>
		</animation>	
		<animation name="zadnjestaklo">
			<part node="0>37|4|0" startTime="0.2" duration="3" startRot="0 0 0" endRot="35 0 0"/>
		</animation>
		<animation name="hauba">
			<part node="0>32|6" startTime="0.2" duration="3" startRot="0 0 0" endRot="30 0 0"/>
		</animation>
		<animation name="poklopac">
			<part node="0>32|6|3" startTime="0.2" duration="3" startRot="0 0 0" endRot="0 0 -99"/>
		</animation>
		<animation name="prednjamaska">
			<part node="0>32|6|2" startTime="0.2" duration="3" startRot="0 0 0" endRot="99 0 0"/>
		</animation>
		<animation name="poklopce">
			<part node="00>32|15|3" startTime="0.2" duration="3" startRot="0 0 0" endRot="0 0 -100"/>
		</animation>
	</animations>
	
	<hydraulics count="2">
	    <hydraulic1 index="0>39" punch="0>39|0" punchFixpoint="0>39|0|0" fixpoint="0>37|4|0|1" />
		<hydraulic2 index="0>40" punch="0>40|0" punchFixpoint="0>40|0|0" fixpoint="0>37|4|0|2" />
	</hydraulics>
	
	<!-- IC Components -->
	<interactiveComponents>
		<windows>
			<window name="desnostaklo" mark="0>37|0|0|1"   size="0.1" animName="desnostaklo" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="levostaklo" mark="0>37|1|0|1"   size="0.1" animName="levostaklo" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="desnavrata" mark="0>37|2|0|0"   size="0.1" animName="desnavrata" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="levavrata" mark="0>37|3|0|0"   size="0.1" animName="levavrata" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="zadnjestaklo" mark="0>37|4|0|0"   size="0.1" animName="zadnjestaklo" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="hauba" mark="0>32|6|6"   size="0.1" animName="hauba" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="poklopac" mark="0>32|6|3|1"   size="0.1" animName="poklopac" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="prednjamaska" mark="0>32|6|2|1"   size="0.1" animName="prednjamaska" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="poklopce" mark="0>32|15|3|1"   size="0.1" animName="poklopce" onMessage="ic_component_open" offMessage="ic_component_close" />
		</windows>
	</interactiveComponents>
	<!-- Door Opener -->
	<doorOpener trigger="0>38" icIndex="6" />

	<HardPoints>
		<locations type="roof" workshopImageFile="locationTraktor.dds" requireObject="false" >
			<location index="0>35" />
		</locations>
		<locations type="roadLight" workshopImageFile="locationAS.dds" requireObject="false" >
			<location index="0>35" />
		</locations>			
		<object type="roof" price="1000" file="hardpoint_URB/URB.i3d">
			<workshop name="Ueberrollbuegel" imageFile="hardpoint_URB/URB.dds" />
		</object>
		<object type="roadLight" price="200" file="hardpoint_AS/AS.i3d" xmlFilename="hardpoint_AS/AS.xml">
			<workshop name="Arbeitsscheinwerfer" imageFile="hardpoint_AS/store.dds"/>
			<specialization name="HP_Lights" />
		</object>		
	</HardPoints>	
 
    <ventelator1 index="0>41"/>
	<ventelator2 index="0>42"/> 

    <components count="2">
        <component1 centerOfMass="0 0.3 -0.4" solverIterationCount="10" />
        <component2 centerOfMass="0 0 0" solverIterationCount="10" />
       <joint component1="0" component2="1" index="1>0" rotLimit="0 0 8" transLimit="0 0.01 0" rotLimitSpring="0 0 8" rotLimitDamping="0 0 8" />
    </components>

    <washable dirtDuration="10" washDuration="1" workMultiplier="4" />
	
    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="0 0" rotation="0" invertX="true" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>

</vehicle>
