<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Bizon_Z020">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Bizon Z020</en>
        <de>Bizon Z020</de>
    </name>
    <typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
    <filename>Bizon_Z020.i3d</filename>
    
    <size width="4" length="8" />
	
    <wheels autoRotateBackSpeed="2.0">
        <wheel  restLoad="2.1" repr="0>0" radius="0.42" width="0.300" initialCompression="0" suspTravel="0.07" spring="25" damper="20" mass="0.05" hasTyreTracks="true" tyreTrackAtlasIndex="3" />
    </wheels>
    
    <powerConsumer ptoRpm="450" neededPtoPower="10"/>
    
    <brakeForce>0.1</brakeForce>

    <turnSignals>
        <turnSignalLeft index="0>15|1|0" />
        <turnSignalRight index="0>15|1|1" />
    </turnSignals>

    <brakeLights>
        <brakeLight index="0>15|2" />
    </brakeLights>

    <lights>
        <light decoration="0>15|0"  lightType="0"/>
    </lights>

    <inputAttacherJoints>
        <inputAttacherJoint index="0>1|0|3|0|1" jointType="trailerLow" allowsJointRotLimitMovement="false" rotLimitScale="0 0 0" transLimitScale="0 0 0"/>
    </inputAttacherJoints>

    <attacherJoints>
        <attacherJoint jointType="cutter" index="0>8|0" moveTime="1">
        </attacherJoint>
    </attacherJoints>

    <components count="1">
        <component1 centerOfMass="0 0 0" solverIterationCount="180" />
    </components>

    <threshingSound file="Dzwieki/mlocarnia.wav" pitchOffset="0.8" pitchScale="0.001" pitchMax="1.1" radius="25" innerRadius="10" volume="0.5"/>
    
    <trailerTriggers>
        <trailerTrigger index="0>6" />
    </trailerTriggers>

    <capacity>1500</capacity>
    <overloadingCapacity>50</overloadingCapacity>
    <fillTypes fillTypes="wheat rape barley" />
    <allowFillFromAir value="false" />

    <fillVolumes>
        <fillVolume index="0>7" maxAllowedHeapAngle="20" maxDelta="0.28" />
    </fillVolumes>
	
    <support animationName="zaczepianie" /> 
	
    <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>5|0|0"   type="combine" rotSpeed="2000"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>5|1"   type="combine" rotSpeed="-2000"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />     
        <turnedOnRotationNode index="0>1|0|0|10"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|9"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|11"   type="combine" rotSpeed="-800"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|12"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|1"   type="combine" rotSpeed="-800"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|2"   type="combine" rotSpeed="1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|5"   type="combine" rotSpeed="-800"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|13"   type="combine" rotSpeed="800"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|0"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|14"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|3"   type="combine" rotSpeed="1400"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|4"   type="combine" rotSpeed="-1400"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|6"   type="combine" rotSpeed="-750"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|15"   type="combine" rotSpeed="-1000"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|7"   type="combine" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>1|0|0|8"   type="combine" rotSpeed="1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
    </turnedOnRotationNodes>	
	
    <combineThreshingScrollers>
        <combineThreshingScroller index="0>1|0|1|6" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|7" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|9" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|1" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|8" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|2" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|3" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|4" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|5" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <combineThreshingScroller index="0>1|0|1|0" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </combineThreshingScrollers>	
	
    <fillEffect>
        <effectNode node="0|0|0" linkNode="0>13" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0"   filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </fillEffect>	
	
    <strawEffect>
        <effectNode node="2|0|0" linkNode="0>14" materialType="straw" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </strawEffect>

    <strawParticleSystems toggleTime="1000" />

    <sieczkarniaParticleSystems>
        <sieczkarniaParticleSystem file="ParticleAnimations/Tresher1.i3d" />
    </sieczkarniaParticleSystems> 	

    <workAreas>
        <workArea startIndex="0>11|0" widthIndex="0>11|1" heightIndex="0>11|2" type="combine" />
    </workAreas>	

    <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>19|0" raycastDistance="6" animName="rura" animSpeedScale="70" />

    <pipeEffect>
        <effectNode node="1|0|0" linkNode="0>10|0" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0"   filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
        <effectNode node="1|0|1" linkNode="0>10|0" position="0 0 0" materialType="smoke"     materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
    </pipeEffect>
	
    <near_pipe index="0>12" />	
    
    <sprezyny_vis index="0>17" />	
    
    <zaczep index="0>18" />	
    
    <strzalka_vis index="0>1|0|3|0|1|0" />	
	
    <animationParts>
        <animationPart rootNode="0>1|0|4|0" clipName="Praca" clipSpeed="2" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
        <animationPart rootNode="0>1|0|6" clipName="Rura" clipSpeed="1" offSet="80" loadSave="false"></animationPart>
        <animationPart rootNode="0>1|0|3|0" clipName="Zaczep" clipSpeed="1" offSet="80" loadSave="true"></animationPart>
        <animationPart rootNode="0>8" clipName="Heder" clipSpeed="1" offSet="80" loadSave="true"></animationPart>
        <animationPart rootNode="0>1|0|3|0|1" clipName="Zaczep_1" clipSpeed="1" offSet="80" loadSave="true"></animationPart>
        <animationPart rootNode="0>19|0" clipName="Wysypywanie" clipSpeed="2.5" offSet="80" loadSave="false"></animationPart>
        <animationPart rootNode="0>1|0|6|3|0" clipName="Wysypywanie_1" clipSpeed="2.5" loop="true" accerlation="0.1" deAccerlation="0.1" loadSave="false" numJoints="0" offSet="40" ></animationPart>
    </animationParts>
	
    <animations>
        <animation name="rura">
            <part node="0>9"   startTime="0" endTime="0.5" startRot="0 90 0" endRot="0 0 44.633" />
        </animation>
        <animation name="zaczepianie">
            <part node="0>1|0|2|0" startTime="0" endTime="0.01" visibility="true" />
            <part node="0>1|0|2|0" startTime="0.01" endTime="0.02" visibility="false" />
            <part node="0>5" startTime="0" endTime="0.01" visibility="true" />
            <part node="0>5" startTime="0.01" endTime="0.02" visibility="false" />
            <part node="0>16" startTime="0" endTime="0.01" visibility="false" />
            <part node="0>16" startTime="0.01" endTime="0.02" visibility="true" />
            <part node="0>1|0|2|2" startTime="0" endTime="0.01" visibility="false" />
            <part node="0>1|0|2|2" startTime="0.01" endTime="0.02" visibility="true" />
            <part node="0>1|0|2|1" startTime="0" endTime="0.01" visibility="false" />
            <part node="0>1|0|2|1" startTime="0.01" endTime="0.02" visibility="true" />
            <part node="0>4" startTime="0" endTime="0.1" startTrans="1.831 0.393 -1.459" endTrans="1.831 0.158 -1.459"/>
        </animation> 
    </animations>	

    <powerShaft index="0>5|0" part="0>5|0|0|1" fixPoint="0>5|0|0|1|0" />

    <washable dirtDuration="90" washDuration="1" workMultiplier="20" />

    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    </driveGroundParticleSystems>

    <chopperSwitch available="true" />

    <turnOnSettings turnOffText="Turn_off_combine" turnOnText="Turn_on_combine" />

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>