<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bebny" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.1"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fx_wheatWindrow4x1_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="psColorShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.576471 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="fx_wheat_windrow4x1_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Tresher1.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="wheatWindrowEmitter" dynamicId="1" type="sprite" rate="0.03" lifespan="800" maxCount="500" speed="0.002" speedRandom="0" tangentSpeed="0.1" normalSpeed="1" spriteScaleX="0.45" spriteScaleY="0.45" blendFactor="1" blendInFactor="0" blendOutFactor="0.75" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.00174533" deltaRotateMax="0.00174533" textureAtlasSizeX="4">
      <Gravity force="0 -0.3 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="16" name="chopperEmitter" translation="-3.23623 2.298 -2.53355" rotation="-34.4248 -90 0" clipDistance="100" nodeId="15" materialIds="8" castsShadows="true" receiveShadows="true">
      <Shape shapeId="2" name="emitShape" translation="0 0.961132 -3.08331" scale="0.25 1 1" nodeId="16" materialIds="6" nonRenderable="true"/>
    </Dynamic>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="15">
      <Attribute name="useWorldSpace" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
