<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Bizon_Z020_heder">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Bizon Z020 heder</en>
        <de>Bizon Z020 heder</de>
    </name>
    <typeDesc>$l10n_TypeDesc_Cutter</typeDesc>
    <filename>Bizon_Z020_heder.i3d</filename>

    <size width="4.5" length="2" />

    <speedLimit value="6" />

    <cutterMovingDirection>1</cutterMovingDirection>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

    <washable dirtDuration="120" washDuration="1" workMultiplier="4" />

    <components count="1">
        <component1 centerOfMass="0.0 0.055 0.055" />
    </components>

    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
    <threshingParticleSystem position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/threshingCutterParticles.i3d" />
    <preferedCombineSize>1</preferedCombineSize>
    <fruitTypes fruitTypes="wheat rape barley"/>

    <dynamicMount forceLimitScale="1" />

    <workAreas>
        <workArea startIndex="0>1" widthIndex="0>2" heightIndex="0>3" type="cutter" />
    </workAreas>

    <aiLeftMarker index="0>4" />
    <aiRightMarker index="0>5" />
    <aiTrafficCollisionTrigger index="0>6" />
    <forceSelectionOnAttach value="false" />

    <inputAttacherJoints>
        <inputAttacherJoint index="0>7" jointType="cutter" upperDistanceToGround="1" lowerDistanceToGround="0.76" />
    </inputAttacherJoints>

    <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>0|0|4|0"   type="cutter" rotSpeed="2000"  rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|4|1"   type="cutter" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|4|3"   type="cutter" rotSpeed="2000"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|4|2"   type="cutter" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|1"   type="cutter" rotSpeed="-2000"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|2"   type="cutter" rotSpeed="2000"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" /> 
        <turnedOnRotationNode index="0>0|0|3"   type="cutter" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|0"   type="cutter" rotSpeed="-250"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|0|0"   type="cutter" rotSpeed="250"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|0|1"   type="cutter" rotSpeed="250"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|0|2"   type="cutter" rotSpeed="250"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        <turnedOnRotationNode index="0>0|0|0|0|3"   type="cutter" rotSpeed="250"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
    </turnedOnRotationNodes>	

    <cutterTurnedOnScrollers>
        <cutterTurnedOnScroller index="0>0|0|5|0" scrollSpeed="-1.4" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|5|1" scrollSpeed="-2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|5|2" scrollSpeed="2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|5|3" scrollSpeed="-1.1" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|0|4" scrollSpeed="-1.1" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|0|5" scrollSpeed="-1.1" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|0|0|6" scrollSpeed="-1.1" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </cutterTurnedOnScrollers>
      
    <animationParts>
        <animationPart rootNode="0>0|0|1" clipName="Noze" clipSpeed="3" loop="true" accerlation="0.09" deAccerlation="0.05" loadSave="false" numJoints="0" offSet="40" ></animationPart>
        <animationPart rootNode="0>0|0|0" clipName="Regulacja_moto" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="40" ></animationPart>
    </animationParts>

    <Oslona_vis index="0>0|0|0|7" />
    <przy_oslonie index="0>9" />

    <cutterEffects>
        <cutterEffect fruitType="wheat" effectClass="CutterEffect" >
            <effectNode node="0|0|0|0" linkNode="0>" speedScale="0.0018"                                                            filename="ParticleAnimations/Heder.i3d" />
            <effectNode node="0|0|0|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="3"                    filename="ParticleAnimations/Heder.i3d" />
        </cutterEffect>
        <cutterEffect fruitType="barley" effectClass="CutterEffect" >
            <effectNode node="0|0|1|0" linkNode="0>" speedScale="0.0018"                                                            filename="ParticleAnimations/Heder.i3d" />
            <effectNode node="0|0|1|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="3"                    filename="ParticleAnimations/Heder.i3d" />
        </cutterEffect>
        <cutterEffect fruitType="rape" effectClass="CutterEffect" >
            <effectNode node="0|0|2|0" linkNode="0>" speedScale="0.0018"                                                            filename="ParticleAnimations/Heder.i3d" />
            <effectNode node="0|0|2|1" linkNode="0>" speedScale="0.0013" useInterpolation="true" minOffset="3"                    filename="ParticleAnimations/Heder.i3d" />
        </cutterEffect>
    </cutterEffects>

    <cutterTestAreas>
        <cutterTestArea startIndex="0>8|0" widthIndex="0>8|0|0" heightIndex="0>8|0|1" />
        <cutterTestArea startIndex="0>8|1" widthIndex="0>8|1|0" heightIndex="0>8|1|1" />
        <cutterTestArea startIndex="0>8|2" widthIndex="0>8|2|0" heightIndex="0>8|2|1" />
        <cutterTestArea startIndex="0>8|3" widthIndex="0>8|3|0" heightIndex="0>8|3|1" />
    </cutterTestAreas>
    
    <hederParticleSystems>
        <hederParticleSystem file="ParticleAnimations/PS.i3d" />
    </hederParticleSystems>  
</vehicle>