<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator">
	<annotation>LPgamercz</annotation>
    <name>
        <en>Brany</en>
        <de>Brany</de>
    </name>
    <typeDesc>
        <en>Brany</en>
        <de>Brany</de>
    </typeDesc>
    <filename>Brany5.i3d</filename>

	<cuttingAreas count="3">
        <cuttingArea1 startIndex="0|0" widthIndex="0|1" heightIndex="0|2"/>
		<cuttingArea2 startIndex="5|0" widthIndex="5|1" heightIndex="5|2"/>
		<cuttingArea3 startIndex="6|0" widthIndex="6|1" heightIndex="6|2"/>
    </cuttingAreas>
	
	
	
	

     
	

	<cultivatorSound file="$data/vehicles/tools/ploughSound.wav" pitchOffset="0.5" volume="1.6"/>   
	
	
	<attacherJoint index="1" jointType="implement" topReferenceNode="2"/>
	
	
    <foldingParts>
        <foldingPart componentJointIndex="0" anchorActor="0" animationClip="RechtsSource" rootNode="5" speedScale="1" maxRot="0 0 0"/>
        <foldingPart componentJointIndex="1" anchorActor="0" animationClip="LinksSource" rootNode="6" speedScale="1" maxRot="0 0 0" />
    </foldingParts>
	
	
	<components count="3">
        <component1 centerOfMass="0.0 0.0 -0.4" solverIterationCount="4" />
        <component2 centerOfMass="0 0 0" solverIterationCount="4" />
        <component3 centerOfMass="0 0 0" solverIterationCount="4" />
	<joint component1="0" component2="1" index="0>5" rotLimit="0 0 0" transLimit="0 0 0" />
        <joint component1="0" component2="2" index="0>6" rotLimit="0 0 0" transLimit="0 0 0" />	        
    </components>
	
	<aiLeftMarker index="7" />
        <aiRightMarker index="8" />
        <aiBackMarker index="9" />

	
	<contactReportNodes>
        <contactReportNode index="0>" />
    </contactReportNodes>
	
    <components count="3">
        <component1 centerOfMass="0.0 0.0 -1.36" solverIterationCount="4" />
        <component2 centerOfMass="0 0 0" solverIterationCount="4" />
        <component3 centerOfMass="0 0 0" solverIterationCount="4" />
        <joint component1="0" component2="1" index="0>5" rotLimit="0 0 175" transLimit="0 0 0" />
        <joint component1="0" component2="2" index="0>6" rotLimit="0 0 -175" transLimit="0 0 0" />
    </components>
	
	
	
</vehicle>




