<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="3" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
            <Parameter name="offset" target="In.mat.offsetUV" type="float4"/>
        </Parameters>
        <CodeInjections>
          <CodeInjection position="MATERIALINFO">
            <![CDATA[
            uniform float4 offsetUV;
            ]]>
          </CodeInjection>
			<CodeInjection position="POST_SET_TEXCOORDS_VS">
				<![CDATA[
				#if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
					float2 uv = getTexCoords(In, ALBEDOMAP_TEXCOORD);
                    uv.x += In.mat.offsetUV.x;
                    setTexCoords(Out.texCoords[ALBEDOMAP_TEXCOORD/2], ALBEDOMAP_TEXCOORD, uv);
				#endif
				]]>
        	</CodeInjection>
     	  </CodeInjections>
    </LodLevel>
</CustomShader>