<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheatParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.6"/>
  </Asset>

  <Files>
    <File fileId="3" filename="hammerFog_diffuse.png" relativePath="true"/>
    <File fileId="1" filename="debris_diffuse.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="wheatParticleSystem_mat" materialId="13" ambientColor="1 1 1" alphaBlending="true">
      <Emissivemap fileId="3"/>
    </Material>
    <Material name="wheatParticleSystem_mat" materialId="15" ambientColor="1 1 1" alphaBlending="true">
      <Emissivemap fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="wheatParticleSystemAreaShape" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.013 -0.013 0" n="0 0 1" t0="0 0"/>
        <v p="0.013 -0.013 0" n="0 0 1" t0="1 0"/>
        <v p="-0.013 0.013 0" n="0 0 1" t0="0 1"/>
        <v p="0.013 0.013 0" n="0 0 1" t0="1 1"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.006" lifespan="220" maxCount="2" speed="0.02" speedRandom="0" tangentSpeed="0" normalSpeed="0.2" spriteScaleX="0" spriteScaleY="0" spriteScaleXGain="0.005" spriteScaleYGain="0.005" blendFactor="1" blendInFactor="0.281046" blendOutFactor="0.601306" randomInitRotation="true">
      <Gravity force="0 0 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="3" type="sprite" rate="0.0075" lifespan="2000" maxCount="30" speed="0.0005" speedRandom="0" tangentSpeed="0.0006" normalSpeed="1" spriteScaleX="0" spriteScaleY="0" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="0.2" blendInFactor="0.2" blendOutFactor="0.8" randomInitRotation="true" deltaRotateMin="-0.000872665" deltaRotateMax="0.000872665" textureAtlasSize="4">
      <Gravity force="0 0 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="debrisParticleSystem_emitter1" clipDistance="150" nodeId="26" materialIds="15" dynamicId="1" emitterShapeNodeId="27">
      <Shape name="debrisParticleShape" nodeId="27" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="fireParticleSystem_emitter1" clipDistance="150" nodeId="29" materialIds="13" dynamicId="3" emitterShapeNodeId="30">
      <Shape name="fireParticleSystemAreaShape" nodeId="30" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
