<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="shovelEmptyParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fieldWorkParticlelime.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="shovelEmptyParticleSystem_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="emitterShapeShape" shapeId="2" bvCenter="0 -1.42109e-016 0" bvRadius="1.02602" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.894271 -1.16329e-016 0.502988" n="0 1 -5.12518e-017" t0="0 0"/>
        <v p="0.894271 -1.16329e-016 0.502988" n="0 1 -5.12518e-017" t0="1 0"/>
        <v p="-0.894271 -1.67888e-016 -0.502988" n="0 1 -5.12518e-017" t0="0 0.524148"/>
        <v p="0.894271 -1.67888e-016 -0.502988" n="0 1 -5.12518e-017" t0="1 0.524148"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.16" lifespan="900" maxCount="200" maxEmit="100" speed="0.01" speedRandom="0.002" tangentSpeed="0" normalSpeed="0.01" spriteScaleX="0.7" spriteScaleY="0.7" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.5" blendInFactor="0" blendOutFactor="0.5" randomInitRotation="true" deltaRotateMin="-0.000872665" deltaRotateMax="0.000872665">
      <Gravity force="0 -0.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="shovelEmptyParticleSystem" clipDistance="150" nodeId="14" materialIds="7" dynamicId="1" emitterShapeNodeId="15">
      <Shape name="emitterShape" translation="0 0.500342 0.602876" rotation="69.5117 0 0" nodeId="15" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
