<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="drivingParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fx_smoke6x6_01_diffuse.dds" relativePath="true"/>
    <File fileId="2" filename="fx_smoke6x6_01_normal.dds" relativePath="true"/>
    <File fileId="3" filename="psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="fx_smoke01_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="3">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psPlayScale" value="1 2 0 1"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="drivingParticleSystem2.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.04" lifespan="900" maxCount="290" speed="0.0004" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" emitterShapeVelocityScale="0.1" spriteScaleX="0.25" spriteScaleY="0.25" spriteScaleXGain="0.0025" spriteScaleYGain="0.0025" blendFactor="0.18" blendInFactor="0.4" blendOutFactor="0.4" randomInitRotation="true" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0.004 0.01"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="16" name="emitter1" clipDistance="200" nodeId="15" materialIds="7">
      <Shape shapeId="2" name="pPlaneShape2" rotation="93 -0 0" scale="1 5 1" nodeId="16" materialIds="8" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
