<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="exhaustParticle.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="7" ambientColor="1 1 1" alphaBlending="true">
      <Emissivemap fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2" bvCenter="0 0 0" bvRadius="0.0707107" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.05 0 0.05" n="0 1 0" t0="0 0"/>
        <v p="0.05 0 0.05" n="0 1 0" t0="1 0"/>
        <v p="0.05 0 -0.05" n="0 1 0" t0="1 0.122944"/>
        <v p="-0.05 0 -0.05" n="0 1 0" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="300" maxCount="32" speed="0.0025" speedRandom="0" tangentSpeed="0.001" normalSpeed="1" emitterShapeVelocityScale="0.5" spriteScaleX="0.35" spriteScaleY="0.35" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.3" blendInFactor="0.2" blendOutFactor="0.2" randomInitRotation="true">
      <Gravity force="0 -0.002 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="15" name="emitter1" clipDistance="200" nodeId="14" materialIds="7">
      <Shape shapeId="2" name="pPlaneShape2" nodeId="15" materialIds="6" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
