<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="kroneSwadro2000" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
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    <File fileId="11" filename="Textures/cars/car_corona_white_diffuse.dds" relativePath="true"/>
    <File fileId="12" filename="Textures/cars/corona_orange.dds" relativePath="true"/>
    <File fileId="5" filename="Textures/cubemapRough.dds" relativePath="true"/>
    <File fileId="8" filename="Textures/shared/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="10" filename="Textures/kroneSwadro2000Decals_diffuse.dds" relativePath="true"/>
    <File fileId="2" filename="Textures/kroneSwadro2000_diffuse.dds" relativePath="true"/>
    <File fileId="3" filename="Textures/kroneSwadro2000_normal.dds" relativePath="true"/>
    <File fileId="4" filename="Textures/kroneSwadro2000_specular.dds" relativePath="true"/>
    <File fileId="6" filename="Textures/vehicleShaderDirt.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="car_corona_red_mat" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="8" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="9"/>
    </Material>
    <Material name="kroneSwadro2000Decals_mat1" materialId="11" ambientColor="1 1 1">
      <Texture fileId="10"/>
    </Material>
    <Material name="car_corona_white_mat" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="8" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="11"/>
    </Material>
    <Material name="kroneSwadro2000Decals_mat" materialId="13" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="10"/>
    </Material>
    <Material name="kroneSwadro2000_mat" materialId="8" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="6">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Reflectionmap fileId="5" wrap="false" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" objectMask="4294967295"/>
      <CustomParameter name="RDT" value="1 1 25 25"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/>
      <CustomParameter name="colorScale" value="0.8 0.55 0.055 1"/>
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    <Material name="corona_orange_mat" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="8" customShaderVariation="BILLBOARD_TURNLIGHT">
      <Emissivemap fileId="12"/>
    </Material>
    <Material name="selfIllumSL_mat" materialId="15" ambientColor="1 1 1" emissiveColor="1 1 1 0.898039" alphaBlending="true" customShaderId="8" customShaderVariation="STATIC_LIGHT">
    </Material>
    <Material name="selfIllumTL_mat" materialId="16" ambientColor="1 1 1" emissiveColor="1 1 1 0.898039" alphaBlending="true" customShaderId="8" customShaderVariation="STATIC_TURNLIGHT">
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.498039 0.498039 0.498039 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="kroneSwadro2000.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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